Once again another great job that makes me happy when I look at her. Very awesome design of pre-heresy armour mk4. Very stylish. And as always very cool details. Great thanks for you! Bless you Emperor and Omnissiah!
the design is great but it feels like they are two friends posing together for fun to take a photo. If im allowed to give u a critic , id say that u propably should give attention to the following things: 1) they are way too close. at this point one of them should be dead already. its not like a second before the hit its like a second after. u should give them some space , it will add more action and life. 2) the feet are both on the ground so they are clearly standing. they are fighting though and the WE's body has a clear charging pose. so maybe fix the legs into a more running pose. The fist is nicely positioned but the WE kinda messes it. Also the WE's left arm feels too plastic and lifeless , ur arms dont look like that when u run. 3) It would be nice to give the two more details and trinkets on move , affected by the marine's movement. Stronger wave on the capes , maybe skulls and chains in motion etc. It would create a nice sence of movement.
I hope this helps and i hope u will accept my critic with a thoughtful and calculating eye as i would accept urs in any of my drawings. I rly like ur art , if i didnt i wouldnt spent a second in here , so more to write a critic
Well it is indeed hard to capture motion of those cumbersome armors but you are doing great job as always. About practicing drawing before mentioned motion you could try to watch fighting scene in the beginning of the Ultramarine movie (for me only good thing in the whole movie) it is very nice shown how Astartes move quickly in the hand to hand combat.
Brutal interlegionary clash! BTW, this may even be in times before Heresy - Imagine, World Eaters and Imperial Fists conquer some brutal and rebellious world. And in the heat of battle, some sergeant of World Eaters gone wild, succumbs in blood-amok, induced by his butcher' nails and commands to butcher friendly group of Imperial Fists. So, Imperial Fists' sergeant take some last-resort measures...
Part of the difficulty with drawing Space Marines to begin with is proportion. Specifically, how do you make such hugely exaggerated silhouettes while still remembering that there's a human being inside? My recommendation would be to start by making rough sketches of the figures beneath the armor (with references, of course) and then building the armor around then. Form and motion will fall into place.
Its not necessarily more "molded to the body", and you don't explicitly have to make them less bulky either. Just consider the size and length of the limbs underneath and how they could feasibly move in armor.